Trap of Darkness
Trap Normal

Trap of Darkness

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If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
34± 8/ 100
Power Score
Intrinsic 35
Deck 34

Trap of Darkness — Power Evaluation

Final Score: 34 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 34 · Meta: provisional
  • Primary role: Utility

Why it scores here

Trap of Darkness converts a Normal Trap already in your Graveyard into a copied activated effect, but only at 3000 LP or less and after paying 1000 LP, so it is a conditional, niche utility card rather than a reliable power source. Its six-deck presence across four archetypes confirms that it is played, not that it is strong, and that frequency is not credited to the score. High deck count and four distinct archetypes lift only the portability term, while the LP threshold, the Graveyard-target requirement and the lack of any combo evidence keep the axis scores low.

Axis scores

Axis Score Evidence
Accessibility 30 A set Trap that needs a live Normal Trap in the Graveyard and LP at or below 3000 to activate; no searcher or starter route is recorded. (inferred)
Combo & Conversion 25 It does nothing alone and only borrows the effect of one Graveyard Normal Trap; no combo boards are recorded. (inferred)
Resource Economy 25 It costs 1000 LP and banishes a Graveyard card, with no card advantage in the evidence. (verified)
Effect & Interaction 35 Its interaction depends entirely on which Normal Trap it copies, and no target list is supplied. (inferred)
Material Utility 5 It is a Trap card and cannot be used as material. (verified)
Resilience & Flexibility 30 It is set as a Trap, and its LP threshold and Graveyard-target requirement both limit when it works. (inferred)
Deck-Building Efficiency 50 It takes one slot with a mild restriction, and the decks run it at a mode of one copy (avg 1.67, max 3). (observed)

Calculation

Weight profile: Utility default row, no role blend. Intrinsic ≈ 35, Deck ≈ 34, Meta = provisional. Modifiers: Conditional cost and target restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Copies the effect of a Graveyard Normal Trap and then banishes that target, so one card can provide a choice of effects (verified from text).
  • Appears in 6 recent decks across 4 archetypes (Greed, Exodia, Resonator, Black Luster Soldier), showing it is portable across homes (observed).
  • Runs at 1 to 3 copies per deck, so it takes little deck space (observed).

Weaknesses

  • Only works at 3000 LP or less, and paying 1000 LP is a real cost (verified from text).
  • Needs a Normal Trap in the Graveyard to be useful, and no searcher or recursion route is recorded (inferred).
  • No combo, guide or usage-statistics evidence confirms how the card performs in practice (verified from data gaps).

Counters / choke points

  • Keeping LP above 3000 disables the activation condition (verified from text).
  • Removing or banishing Normal Traps from the Graveyard leaves it without a target (inferred).

Best use

Utility, used as a conditional Graveyard-effect copy in Normal Trap-friendly decks. Decks: Greed, Exodia, Resonator, Black Luster Soldier. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: LP of 3000 or less, pay 1000 LP, target a Normal Trap in the Graveyard other than itself, copy its activated effect, then banish the target.; Card type is Trap with race Normal and formats TCG, OCG and MasterDuel.; It is in 6 of the attached decks, across 4 distinct archetypes.
  • Observed: Copies per deck average 1.67, with a maximum of 3.; Forbidden One pieces and Upstart Goblin co-occur in 66.7% of the decks that run it.; It is in 4 main-deck Gameplay type 4 decks and 2 Gameplay type 7 decks.
  • Inferred: Its practical power depends on which Normal Trap is in the Graveyard, which is not measured.; Its Utility role is a conclusion from the text, since no combo role data exists.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no list of Normal Trap targets for the Graveyard copy effect no rulings supplied for the copy-and-banish interaction











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